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[JAVA] BUBBLE GAME(버블게임) 4단계

JAVA/Java 응용

by 미로910 2024. 5. 3. 12:49

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중복 쓰레드 생성 방지(오류 해결)

파일

인터페이스 파일

[Player]

package Bubble.ex04;

import javax.swing.ImageIcon;
import javax.swing.JLabel;

public class Player extends JLabel implements Moveable {

	private int x;
	private int y;
	private ImageIcon playerR, playerL;

	// 움직임의 상태
	private boolean left;
	private boolean right;
	private boolean up;
	private boolean down;

	// 벽에 충돌한 상태
	private boolean leftWallCrash;
	private boolean rightWallCrash;

	// 플레이어 속도 상태
	private final int SPEED = 4;
	private final int JUMPSPEED = 2;

	// get,set

	public Player() {
		initData();
		setInitLayout();

	}

	public int getX() {
		return x;
	}

	public void setX(int x) {
		this.x = x;
	}

	public int getY() {
		return y;
	}

	public void setY(int y) {
		this.y = y;
	}

	public ImageIcon getPlayerR() {
		return playerR;
	}

	public void setPlayerR(ImageIcon playerR) {
		this.playerR = playerR;
	}

	public ImageIcon getPlayerL() {
		return playerL;
	}

	public void setPlayerL(ImageIcon playerL) {
		this.playerL = playerL;
	}

	public boolean isLeft() {
		return left;
	}

	public void setLeft(boolean left) {
		this.left = left;
	}

	public boolean isRight() {
		return right;
	}

	public void setRight(boolean right) {
		this.right = right;
	}

	public boolean isUp() {
		return up;
	}

	public void setUp(boolean up) {
		this.up = up;
	}

	public boolean isDown() {
		return down;
	}

	public void setDown(boolean down) {
		this.down = down;
	}

	public boolean isLeftWallCrash() {
		return leftWallCrash;
	}

	public void setLeftWallCrash(boolean leftWallCrash) {
		this.leftWallCrash = leftWallCrash;
	}

	public boolean isRightWallCrash() {
		return rightWallCrash;
	}

	public void setRightWallCrash(boolean rightWallCrash) {
		this.rightWallCrash = rightWallCrash;
	}

	public int getSPEED() {
		return SPEED;
	}

	public int getJUMPSPEED() {
		return JUMPSPEED;
	}

	private void initData() {
		playerR = new ImageIcon("img/playerR.png");
		playerL = new ImageIcon("img/playerL.png");

		// 처음 실행 시 초기값 셋팅
		x = 450;
		y = 535;

		// 플레이어가 가만이 멈춤 상태
		left = false;
		right = false;
		up = false;
		down = false;

		leftWallCrash = false;
		rightWallCrash = false;

	}

	private void setInitLayout() {
		setIcon(playerR);
		setSize(50, 50);
		setLocation(x, y);
	}

	@Override
	public void left() {
		left = true;
		setIcon(playerL);

		// <- <- <-
		new Thread(new Runnable() {

			@Override
			public void run() {
				while (left) {

					x = x - SPEED;
					setLocation(x, y);
					try {
						Thread.sleep(10);
					} catch (InterruptedException e) {

						e.printStackTrace();
					}

				}

			}
		}).start();

	}

	@Override
	public void rigth() {

		right = true;
		setIcon(playerR);

		new Thread(new Runnable() {

			@Override
			public void run() {

				while (right) {

					x = x + SPEED;
					setLocation(x, y);
					try {
						Thread.sleep(10);
					} catch (InterruptedException e) {

						e.printStackTrace();
					} // 0.01

				}
			}

		}).start();

	}// end of right

	@Override
	public void up() {
		System.out.println("점프");

		up = true;
		new Thread(new Runnable() {

			@Override
			public void run() {

				for (int i = 0; i < 120 / JUMPSPEED; i++) {
					y = y - JUMPSPEED;
					setLocation(x, y);

					try {
						Thread.sleep(5);
					} catch (InterruptedException e) {
						e.printStackTrace();
					}
				}
				// 객체의 상태값을 잘 조절해야 한다
				up = false;
				down();
			}
		}).start();

	}

	@Override
	public void down() {
		System.out.println("다운");

		down = true;
		new Thread(new Runnable() {

			@Override
			public void run() {
				for (int i = 0; i < 120 / JUMPSPEED; i++) {
					y = y + JUMPSPEED;
					setLocation(x, y);
					try {
						Thread.sleep(3);
					} catch (InterruptedException e) {
						e.printStackTrace();
					}
				}

			}
		}).start();
		// 상태값 처리를 확실히 하자
		down = false;

	}

}

 

[BubbleFrame]

package Bubble.ex04;

import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;

public class BubbleFrame extends JFrame {

	private JLabel backgroundMap;

	private Player player;

	public BubbleFrame() {
		initData();
		setInitLayout();
		addEventListener();

		// 백그라운드 서비스 시작

		new Thread(new BackgroundPlayerService(player)).start();

	}

	private void initData() {
		// todo 이미지 변경
		backgroundMap = new JLabel(new ImageIcon("img/backgroundMapService.png"));
		// backgroundMap = new JLabel(new ImageIcon("img/test.png"));
		setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		// Frame -> root Panal
		setContentPane(backgroundMap); // add 처리
		setSize(1000, 640);

		player = new Player();

	}

	private void setInitLayout() {

		// 좌표 값으로 배치
		setLayout(null);
		setResizable(false); // 프레임 크기 조절 불가
		setLocationRelativeTo(null); // JFrame 여러분 모니터 가운데 자동 배치
		setVisible(true);

		add(player);

	}

	private void addEventListener() {

		this.addKeyListener(new KeyAdapter() {

			@Override
			public void keyPressed(KeyEvent e) {
				System.out.println("key code : " + e.getKeyCode());

				switch (e.getKeyCode()) {

				case KeyEvent.VK_LEFT:

					// 왼쪽으로 방향키 누르고 있다면
					// key 이벤트가 계속 <- <- <- <- <-
					// 왼쪽 상태가 아니라면
					// 왼쪽 벽에 충돌 한게 아니하면
					if (!player.isLeft() && !player.isLeftWallCrash()) {
						player.left();
					}

					break;
				case KeyEvent.VK_RIGHT:

					if (!player.isRight() && !player.isRightWallCrash()) {
						player.rigth();
					}

					break;
				case KeyEvent.VK_UP:
					player.up();

					break;
				default:
					break;
				// case KeyEvent.VK_DOWN :
				// player.down();

				}

			}// end of KeyPressed

			@Override
			public void keyReleased(KeyEvent e) {

				switch (e.getKeyCode()) {

				case KeyEvent.VK_LEFT:
					// 왼쪽으로 가능 상태 멈춤
					player.setLeft(false);
					break;

				case KeyEvent.VK_RIGHT:
					//오른쪽을 가능 상태 멈춤
					player.setRight(false);
					break;
				default:
					break;

				}

			}// end of KeyReleased

		});

	}

	// 코드 테스트
	public static void main(String[] args) {
		new BubbleFrame();

	}// end of main

}

 

[BackgroundPlayerService]

package Bubble.ex04;

import java.awt.Color;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;

import javax.imageio.ImageIO;

/*
 * 현재 메인 쓰레는 너~무 바쁨
 * 백그라운드에서 계속 Player 에 움직임을 관찰할 예정
 */
public class BackgroundPlayerService implements Runnable{

	private BufferedImage image;
	private Player player;
	
	public BackgroundPlayerService(Player player) {
		this.player = player;
		
		try {
			image = ImageIO.read(new File("img/backgroundMapService.png"));
		} catch (IOException e) {
			e.printStackTrace();
		}
	
	}
	
	
	
	@Override
	public void run() {
		while(true) {
			// 색상 확인 todo (보정값 필요)
			Color leftColor = new Color(image.getRGB(player.getX() + 10, player.getY() + 25));
			Color rightColor = new Color(image.getRGB(player.getX() + 50 + 10, player.getY() + 25));
			
			// 왼쪽에 충돌함
			if(leftColor.getRed() == 255 && leftColor.getGreen() == 0 && leftColor.getBlue() == 0) {
				System.out.println("왼쪽벽에 출동 함");
				player.setLeftWallCrash(true);
				player.setLeft(false);
				
			} else if (rightColor.getRed() == 255 && rightColor.getGreen() == 0 && rightColor.getBlue() == 0) {
				
				System.out.println("오른쪽벽에 충돌 함");
				player.setRightWallCrash(true);
				player.setRight(false);
			}else {
				player.setLeftWallCrash(false);
				player.setRightWallCrash(false);
			}
			
			try {
				Thread.sleep(10);
			} catch (InterruptedException e) {

				e.printStackTrace();
			}
			
		}
		
	
		
	
	}

}

 

실행 결과_______

3단계와 다르게 오류가 발생 안함

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